Devlog
- April 24, 2026 by MagnusZane#Optimization, #Renderer, #Brrrrrrrrrrr!She go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! I was able to identify some serious bottlenecks in my game, and fixed them. Zombie count can now be raised, so Difficulty update in the near future... Continue reading

- April 19, 2026 by MagnusZane1#Release, #Horde, #Roguelike, #Shooter, #Survival, #wave, #replayable, #new, #indieSUPPORTER PRE-ALPHA IS LIVE Alright. I think HordeRazer is finally at the point where calling it a public demo only is underselling what it has become. It's faster, meaner, cleaner, more readable, and... Continue reading

- April 19, 2026 by MagnusZane1#bullet hell, #roguelike, #new update, #pre-alpha, #performance, #zombies, #action, #effectsBeen pushing HordeRazer forward again, and this batch ended up being a pretty big one. Late runs have a lot more personality now, and a lot more ways to go wrong. Mutators also got a big rework. They... Continue reading

- April 16, 2026 by MagnusZane#HordeRazer, #Horde, #Zombies, #Indie, #Music, #OST, #PRE-ALPHA, #DEMO, #FREEAdded Original VHS Horror Soundtrack Added Challenges, Rewards, and local profiles (Name driven device based) LEADERBOARD IS LIVE Tweaks to balance, All upgrades UX/UI changes on menu its been an expe... Continue reading

- April 15, 2026 by MagnusZane#horderazer, #devlog, #update, #launch, #demobuild, #indiedev, #gamedev, #zombies, #survival, #action, #html5HordeRazer is officially live. This is the first public demo, which means the game is finally out in the wild where people can play it, break it, survive it, and show me all the parts that need sharpe... Continue reading






