<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>HordeRazer Devlog - itch.io</title><link>https://magnuszane.itch.io/horderazer</link><description>Crush endless droves of the undead, become unstoppable</description><item><guid>https://magnuszane.itch.io/horderazer/devlog/1505428/visual-and-optimization-updates</guid><title>Visual and optimization updates!</title><link>https://magnuszane.itch.io/horderazer/devlog/1505428/visual-and-optimization-updates</link><pubDate>Thu, 30 Apr 2026 08:43:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2OTg3ODIzLnBuZw==/400x224%23c/joftEi.png" class="post_image"/><p>Made some serious improvements in the game&#039;s overall atmosphere, began experimenting with some screen space shaders so we can start doing some neat things in the very near future! as always PLEASE pla...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1504351/a-long-roadand-new-buildingsprops</guid><title>A LONG ROAD(and new buildings/props)!</title><link>https://magnuszane.itch.io/horderazer/devlog/1504351/a-long-roadand-new-buildingsprops</link><pubDate>Wed, 29 Apr 2026 09:09:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2OTcwMjEzLnBuZw==/400x224%23c/bMwqM1.png" class="post_image"/><p>MANY, many, many fixes and changes this round. new build will reflect over 30 hours of work on the rendering engine and props, Mutation Hit Effects , Mechanics, and some really nice looking procedural...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1498167/opti-is-here</guid><title>Opti is here</title><link>https://magnuszane.itch.io/horderazer/devlog/1498167/opti-is-here</link><pubDate>Fri, 24 Apr 2026 08:35:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>She go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR! I was able to identify some serious bottlenecks in my game, and fixed them. Zombie count can now be raised, so Difficulty update in the near future...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1497335/-the-road-gets-meaner-controller-support-and-campaign-mode</guid><title>​  The Road Gets Meaner - CONTROLLER SUPPORT and CAMPAIGN MODE</title><link>https://magnuszane.itch.io/horderazer/devlog/1497335/-the-road-gets-meaner-controller-support-and-campaign-mode</link><pubDate>Thu, 23 Apr 2026 09:39:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2ODUzMDUzLnBuZw==/400x224%23c/1qx5QI.png" class="post_image"/><p>The last couple days were all about making HordeRazer feel more complete, more readable, and much more violent in motion. The game now has a proper tutorial flow. It walks new players through movement...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1493882/supporter-pre-alpha-is-live</guid><title>SUPPORTER PRE-ALPHA IS LIVE</title><link>https://magnuszane.itch.io/horderazer/devlog/1493882/supporter-pre-alpha-is-live</link><pubDate>Sun, 19 Apr 2026 13:16:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>SUPPORTER PRE-ALPHA IS LIVE Alright. I think HordeRazer is finally at the point where calling it a public demo only is underselling what it has become. It&#039;s faster, meaner, cleaner, more readable, and...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1493761/perf-visual-effects-mutators-and-supporter-pre-alpha-announcement-</guid><title>Perf,  visual effects, Mutators, and  -=[SUPPORTER PRE-ALPHA ANNOUNCEMENT]=-</title><link>https://magnuszane.itch.io/horderazer/devlog/1493761/perf-visual-effects-mutators-and-supporter-pre-alpha-announcement-</link><pubDate>Sun, 19 Apr 2026 10:44:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NzczNTI5LmdpZg==/original/rCCJbY.gif" class="post_image"/><p>Been pushing HordeRazer forward again, and this batch ended up being a pretty big one. Late runs have a lot more personality now, and a lot more ways to go wrong. Mutators also got a big rework. They...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1492914/8-hours-too-much-caffeine-and-a-ridiculous-amount-of-progress</guid><title>8 Hours, Too Much Caffeine, And A Ridiculous Amount Of Progress</title><link>https://magnuszane.itch.io/horderazer/devlog/1492914/8-hours-too-much-caffeine-and-a-ridiculous-amount-of-progress</link><pubDate>Sat, 18 Apr 2026 09:44:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NzU0NjE2LnBuZw==/400x224%23c/Kzj1eW.png" class="post_image"/><p>I sat down thinking I was going to clean up a couple little things. Instead, this turned into an 8-hour, caffeine-fueled cong whirlwind and HordeRazer is in a way better place than it was this morning...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1492525/qol-update-lootable-buildings</guid><title>QOL UPDATE + LOOTABLE BUILDINGS</title><link>https://magnuszane.itch.io/horderazer/devlog/1492525/qol-update-lootable-buildings</link><pubDate>Fri, 17 Apr 2026 20:50:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NzQ2NjI1LnBuZw==/400x224%23c/41pS3c.png" class="post_image"/><p>Added Buildings! lootable by holding F nearby buildings have 8-way sprites with polygonal Isometric projection colliders only lootable once per wave DASH REWORKED you can dash while you have stamina...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1491309/challenges-rewards-and-music</guid><title>Challenges, Rewards, and music</title><link>https://magnuszane.itch.io/horderazer/devlog/1491309/challenges-rewards-and-music</link><pubDate>Thu, 16 Apr 2026 18:41:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NzI3MDE0LmdpZg==/original/oJsOr%2B.gif" class="post_image"/><p>Added Original VHS Horror Soundtrack Added Challenges, Rewards, and local profiles (Name driven device based) LEADERBOARD IS LIVE Tweaks to balance, All upgrades UX/UI changes on menu its been an expe...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1490523/feedback-please-d</guid><title>FEEDBACK PLEASE :D</title><link>https://magnuszane.itch.io/horderazer/devlog/1490523/feedback-please-d</link><pubDate>Wed, 15 Apr 2026 19:39:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>HordeRazer is officially live. This is the first public demo, which means the game is finally out in the wild where people can play it, break it, survive it, and show me all the parts that need sharpe...</p>]]></description></item><item><guid>https://magnuszane.itch.io/horderazer/devlog/1490031/ground-contact</guid><title>GROUND CONTACT.</title><link>https://magnuszane.itch.io/horderazer/devlog/1490031/ground-contact</link><pubDate>Wed, 15 Apr 2026 06:54:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2Njk4MzM1LnBuZw==/400x224%23c/rwnC9X.png" class="post_image"/><p>HordeRazer is live on itch. This is the first demo build of my zombie survival game, and I’d seriously love for people to give it a shot, break it, survive it, and tell me what feels good and what n...</p>]]></description></item></channel></rss>